PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Hollow Palm's added damage not applying to Volcanic Fissure Projectiles
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Beschreibung
Check version
- I'm running the latest version of Path of Building and I've verified this by checking the changelog
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- I've checked that the calculation is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What is the value from the calculation ingame?
The wording from Hollow Palm Technique is that it adds 14-20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered.
In game, it provides damage for both the AoE of the slam, and for the projectiles, as the projectiles are still caused by a "melee skill"
What is the value from the calculation in Path of Building?
The wording from Hollow Palm Technique is that it adds 14-20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered.
In game, it provides damage for only the AoE of the slam, but not for the projectiles. PoB is not considering the projectiles to be part of the "melee skill"
How to reproduce the issue
Grant Hollow Palm Technique via Replica Perfect Form or via One With Nothing
Add Volcanic Fissure to the skill set, and select Magma Balls
Character build code
https://pobb.in/esh1iYLHqwqh
Screenshots
As you can see in the video, without gloves equipped in order to meet the Unencumbered modifier, the projectiles easily kill the monsters. With the gloves equipped, and thus not being Unencumbered, it does not do much. So the added damage of Hollow Palm is intended to work on the projectiles, as it does it in game
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Rechercherichtung
Reproduziere die Berechnung mit Hollow Palm Technique aus Replica Perfect Form oder One With Nothing und füge dann Volcanic Fissure hinzu und wähle Magma Balls mithilfe des verknüpften Build-Codes aus. Vergleiche den Projektilschaden mit und ohne ausgerüstete Handschuhe; abgeschlossen ist die Aufgabe, wenn der durch Hollow Palm hinzugefügte physische Angriffsschaden auf die Projektile angewendet wird, wie auf den Flächenschaden des Slams.
Vom Indexierungsmodell aus dem Issue-Text verfasst.
Bewertung
- Tech-Stack
- lua
- Bereich
- game-dev
- Issue-Typ
- Bug
- Schwierigkeit
- 3/5
- Geschätzter Aufwand
- 1-2 Tage
- Aktivitätsstatus
- Veraltet
- Klarheit
- Größtenteils klar
- Anfängerfreundlichkeit
- 38/100