PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Change to how the Storm Rain DPS calculation works
まだ誰も着手していません。
- 主要言語
- Lua
- スター
- 5.4k
- フォーク
- 2.4k
- 平均マージ
- 1日 12時間
- マージ済み PR(30日)
- 26
説明
Check for duplicates
- I've checked for duplicate issues by using the search function of the issue tracker
Is your feature request related to a problem?
Yes, it is. Currently it is impossible to correctly set the amount of the beams for various sources of the skill.
Describe the solution you'd like
A new calculation for the beams amount and DPS would solve all the issues. Each instance should calculate beams and DPS (beams are the main source of damage) separately in the following way:
a=average beam damage
x=arrow count (amount of arrows that are fired)
y=attack speed (how many attacks are performed in a second)
z=duration (how many beams total are present in a single second of attacking [note each arrow can generate 4 beams])
DPS=(x*y*z)*a
e.g.
DPS=(6*3*2.5)*100k
In the above scenario the calculation automatically figures out - unless otherwise selected in the window that was implemented - what our DPS with storm rain is.
6 arrows are fired every time an attack is performed. The attack is performed 3 times each second. In a single second, each arrow can produce 2.5 beams at level 21 gem (beams pulse every 0.4s).
This means we can have 18 arrows on the ground that will pulse 2.5 times in a second, totaling 4,5mil dps.
In my particular example based on my current build, my ballistae totems fire 4 arrows with 3.5 attack speed. I have gem level 21 with 40% pulse frequency helmet enchantment, which would result in:
DPS=(4*3.5*4.16)*200k
DPS=11,648mil
Note that the frequency can be further increased with alternate quality gem, which I do not have.
This would also improve the overall skill gem feel when looking at builds using it on 3rd party tools such as poeninja.
Describe alternatives you've considered
No response
Additional context
Right now we have to do all the math ourselves to figure out how many overlapping beams we can produce, which is definitely not particularly handy.
コントリビューションガイド
はじめの一歩
- issue を最後まで読み、次にプロジェクトのコントリビューションガイドを読みます。
- 着手することを issue にコメントします — 二人が同じ作業をするのを防げます。
- リポジトリをフォークし、ブランチを切って変更します。
- issue 番号を参照したプルリクエストを送ります。
調査の方向性
この issue では、ファイル、テスト、エントリーポイントが指定されていません。まず Storm Rain の計算とそのスキルデータを見つけ、次に矢の数、攻撃速度、ビームの持続時間、パルス頻度が現在どのように表現されているかを追跡してください。完了の条件は、提案された DPS 計算が一覧にあるビームソース全体で機能し、例について検証可能な結果を生成することです。
索引モデルが issue の本文から書いたものです。
評価
- 技術スタック
- lua
- 領域
- game-dev
- issue の種類
- 機能追加
- 難易度
- 5/5
- 見積もり時間
- 1週間以上
- 活発さ
- 停滞
- 明瞭さ
- おおむね明確
- 初心者へのやさしさ
- 25/100