PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding

CoC Trigger calculation considers additional skill setups in determining trigger rate

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bug
Dominant language
Lua
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Forks
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Avg merge
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Merged PRs (30d)
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Description

When we copy and paste a CoC skill setup in the Socket Groups list, the calculation of Trigger Rate is halved, as if the trigger applies once for either setup during cast. Sample PoB: https://pastebin.com/eAQJFA79 . Deleting one of the setups restores the proper trigger rate value.

This sounds like a bug in case of CoC (not necessarily for other triggers) -- even if we really had multiple CoC setups in a build, each skill setup should be considered in isolation, unaffected by any other CoC skill setup.

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Research direction

Reproduce the issue with the linked Path of Building sample and inspect the socket-group trigger-rate calculation. Confirm that adding a second CoC setup does not change the trigger rate for the first setup, and that removing the extra setup produces the same result.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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