KhronosGroup / KhronosGroup/Vulkan-Tutorial
Scalar layouts for uniform buffers
- 主要语言
- C++
- 星标
- 418
- 派生
- 126
- 平均合并
- 11 天 6 小时
- 30 天内合并 PR
- 31
描述
The [descriptor pool](https://docs.vulkan.org/tutorial/latest/05_Uniform_buffers/01_Descriptor_pool_and_sets.html) chapter of the new vulkan tutorial uses std430 as the uniform buffer layout. Scalar layout is basically universally available at this point and matches C++ alignment much better (assuming no vector types), are there any deeper reasons for why the tutorial couldn't use it?
贡献指南
调研方向
Start with the linked descriptor pool chapter and identify where it specifies or relies on std430 for uniform buffers. Check the Vulkan requirements and the tutorial's C++ alignment assumptions for scalar layout. Done means the chapter either adopts scalar layout with the necessary explanation or documents why std430 remains preferable.
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评估
- 技术栈
- cpp
- 领域
- computer-graphics, documentation
- Issue 类型
- 文档
- 难度
- 3/5
- 预计耗时
- 1-2 天
- 活跃度
- 活跃
- 描述清晰度
- 基本清楚
- 新手友好度
- 55/100