GraphiteEditor / GraphiteEditor/Graphite

Spatial (resolution-aware and context-aware) caching

Open
#1,607 9 comments 0 reactions 0 assignees View on GitHub
Graphene Performance
Dominant language
Rust
Stars
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Forks
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Avg merge
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Merged PRs (30d)
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Description

Spatial, and likely temporal, caching needs to with based on storing cached data at different zoom levels, areas in space (forming a patchwork quilt of cache hit areas within surroundings of cache miss areas), and different times in the animation timeline. All this will be needed to make Cache nodes relation-aware to work with footprint data.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by mapping the existing Cache nodes and relation-aware footprint handling in the graphics engine. Define how cached data should vary across zoom levels, spatial areas, and animation times, then document tests that demonstrate patchwork cache hits around misses and correct invalidation across timeline changes.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
computer-graphics, performance
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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