GraphiteEditor / GraphiteEditor/Graphite

Spatial (resolution-aware and context-aware) caching

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Graphene Performance
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Rust
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Description

Spatial, and likely temporal, caching needs to with based on storing cached data at different zoom levels, areas in space (forming a patchwork quilt of cache hit areas within surroundings of cache miss areas), and different times in the animation timeline. All this will be needed to make Cache nodes relation-aware to work with footprint data.

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