Prevent players with bad connections from joining the matchmaker
Đang mở
- Ngôn ngữ chính
- Python
- Star
- 72
- Fork
- 84
- Merge trung bình
- 5 giờ 11 phút
- Pull request đã merge (30 ngày)
- 1
Mô tả
The biggest question is how the heck to figure out that a player has high latency. We could measure latency to the lobby server but that won't necessarily be an accurate prediction of in game connectivity since the in game traffic won't necessarily be routed through the same server.
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Đánh giá
Issue này chưa được đánh giá.