Prevent players with bad connections from joining the matchmaker
Ouverte
- Langage dominant
- Python
- Étoiles
- 72
- Forks
- 84
- Merge moyen
- 5 h 11 min
- PR mergées (30 j)
- 1
Description
The biggest question is how the heck to figure out that a player has high latency. We could measure latency to the lobby server but that won't necessarily be an accurate prediction of in game connectivity since the in game traffic won't necessarily be routed through the same server.
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