FAForever / FAForever/server

Prevent players with bad connections from joining the matchmaker

Ouverte
#871 4 commentaires 0 réactions 0 personnes assignées Voir sur GitHub
Langage dominant
Python
Étoiles
72
Forks
84
Merge moyen
5 h 11 min
PR mergées (30 j)
1

Description

The biggest question is how the heck to figure out that a player has high latency. We could measure latency to the lobby server but that won't necessarily be an accurate prediction of in game connectivity since the in game traffic won't necessarily be routed through the same server.

Guide de contribution

Ouvrir le guide de contribution

Évaluation

Cette issue n'a pas encore été évaluée.

Recevez les nouvelles issues par e-mail

Un résumé court des issues GitHub adaptées aux débutants.