EpicSkookumScript / EpicSkookumScript/SkookumScript-Plugin
Support multicast delegates: Call/Bind
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 138
- Forks
- 22
- PR merge metrics
- No merged PRs in 30d
Description
Although sk recognizes the MulticastDelegate type, it doesn't expose the methods that allow you to Call or Bind the delegate. At the least, we should be able to call a delegate. Ideally, we would have parity with BP control of multicast delegates.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Locate the existing MulticastDelegate support in the SkookumScript UE4 plugin and inspect how delegate operations are exposed. Compare the available behavior with Blueprint multicast-delegate Call/Bind behavior; done means exposing the agreed Call and Bind functionality, with the desired level of Blueprint parity confirmed.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, unreal-engine
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100