EpicSkookumScript / EpicSkookumScript/SkookumScript-Plugin

Support multicast delegates: Call/Bind

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Dominant language
C++
Stars
138
Forks
22
PR merge metrics
No merged PRs in 30d

Description

Although sk recognizes the MulticastDelegate type, it doesn't expose the methods that allow you to Call or Bind the delegate. At the least, we should be able to call a delegate. Ideally, we would have parity with BP control of multicast delegates.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Locate the existing MulticastDelegate support in the SkookumScript UE4 plugin and inspect how delegate operations are exposed. Compare the available behavior with Blueprint multicast-delegate Call/Bind behavior; done means exposing the agreed Call and Bind functionality, with the desired level of Blueprint parity confirmed.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, unreal-engine
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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