EngineHub / EngineHub/CommandHelper
[Feature request] Structure handling functions.
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feature request
- 主要语言
- Java
- 星标
- 128
- 派生
- 70
- PR 合并指标
- 30 天内没有已合并 PR
描述
Some way to load and maybe save NBT structures to the same place that structure blocks save and load them from.
Or load the NBT files from any file location that its allowed to access.
Maybe a function like `structure_load(structureName, locationArray, [rotation], [mirror])` to load a saved structure into the world.
So if I use a command block to save a structure named "minecraft:test", i could load it with CommandHelper using
`structure_load("minecraft:test", ploc("Steve"))`
to place it at Steve's location for example
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