EngineHub / EngineHub/CommandHelper
[Feature request] Structure handling functions.
- Lenguaje dominante
- Java
- Estrellas
- 128
- Forks
- 70
- Métricas de merge de PR
- Sin PR fusionados en 30 d
Descripción
Some way to load and maybe save NBT structures to the same place that structure blocks save and load them from.
Or load the NBT files from any file location that its allowed to access.
Maybe a function like `structure_load(structureName, locationArray, [rotation], [mirror])` to load a saved structure into the world.
So if I use a command block to save a structure named "minecraft:test", i could load it with CommandHelper using
`structure_load("minecraft:test", ploc("Steve"))`
to place it at Steve's location for example
Guía de contribución
Línea de trabajo
No source files, tests, or entry points are named. Start by tracing how CommandHelper registers functions and how Minecraft structure blocks save and load NBT structures; done should be a settled API that can place a named structure at a location, with the requested optional rotation and mirror behavior, while clarifying whether arbitrary accessible NBT files are supported.
Escrito por el modelo de indexación a partir del texto del issue.
Evaluación
- Stack tecnológico
- java
- Área
- game-dev
- Tipo de issue
- Nueva funcionalidad
- Dificultad
- 5/5
- Tiempo estimado
- Más de una semana
- Estado de actividad
- Estancado
- Claridad
- Bastante claro
- Aptitud para principiantes
- 25/100