EngineHub / EngineHub/CommandHelper

[Feature request] Structure handling functions.

Abierto
#1,284 2 comentarios 0 reacciones 0 asignados Ver en GitHub
feature request
Lenguaje dominante
Java
Estrellas
128
Forks
70
Métricas de merge de PR
Sin PR fusionados en 30 d

Descripción

Some way to load and maybe save NBT structures to the same place that structure blocks save and load them from.
Or load the NBT files from any file location that its allowed to access.

Maybe a function like `structure_load(structureName, locationArray, [rotation], [mirror])` to load a saved structure into the world.

So if I use a command block to save a structure named "minecraft:test", i could load it with CommandHelper using
`structure_load("minecraft:test", ploc("Steve"))`
to place it at Steve's location for example

Guía de contribución

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Línea de trabajo

No source files, tests, or entry points are named. Start by tracing how CommandHelper registers functions and how Minecraft structure blocks save and load NBT structures; done should be a settled API that can place a named structure at a location, with the requested optional rotation and mirror behavior, while clarifying whether arbitrary accessible NBT files are supported.

Escrito por el modelo de indexación a partir del texto del issue.

Evaluación

Stack tecnológico
java
Área
game-dev
Tipo de issue
Nueva funcionalidad
Dificultad
5/5
Tiempo estimado
Más de una semana
Estado de actividad
Estancado
Claridad
Bastante claro
Aptitud para principiantes
25/100

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