CompassSoftware / CompassSoftware/AppTAG
EPIC - summary of Thu Apr 30 zoom conversation
- 主要言語
- JavaScript
- スター
- 0
- フォーク
- 0
- PR マージ指標
- 30日以内にマージされた PR はありません
説明
Matthew, Zoe, and Dr. Fenwick met via Zoom and talked about a number of things - short, medium, long term. This "issue" is really an "epic" and needs to have smaller issues created from it. But this serves as a record of that meeting.
Long-term thoughts:
- player login
- save state (perhaps roomProgress and bookbag contents are all we need to save?)
- Phaser explorations (we have recently learned about key JustDown event, sprite sheet animations, there certainly are other "gaming features" we can do or are doing wrong now (so many duplicate images, functions, etc.)
Medium-term thoughts:
- wall info are 100% images, can we turn into background image with Phaser text on top? It would make wording changes much easier, less images to load.
- HUD: this is our help key and backpack key I think along with a few persistent items like coin count
- activity thinking: monsters, health points, "weapons" that can reduce choices (e.g., a sword literally cutting away wrong choices), "shields" that could serve as hints
- Bookbag - what "objects" can we earn/find to "save" to "use later"
- random - some activities need to randomize which item is first, etc.
Short-term thoughts:
- room 3 activity (already coded in room 3 as a built-in interactive quiz)
- room 4 definition
- coin opportunities - we need more
- coin fixes - can't re-collect coins, do we need to press E to collect (don't think so, just get into interaction zone)
コントリビューションガイド
このリポジトリのコントリビューションガイドは索引されていません
調査の方向性
この issue は実装タスクではなく会議の記録であり、ファイル、テスト、entry point は記載されていません。まず、列挙されている短期・中期・長期のアイデアを、スコープを絞った別々の issue に分割してください。この epic は、実行可能な各アイデアにそれぞれ専用の issue ができた時点で完了です。
索引モデルが issue の本文から書いたものです。
評価
- 技術スタック
- javascript
- 領域
- game-dev
- issue の種類
- 機能追加
- 難易度
- 5/5
- 見積もり時間
- 1週間以上
- 活発さ
- 停滞
- 明瞭さ
- 説明が足りない
- 初心者へのやさしさ
- 15/100