CodingTrain / CodingTrain/Directional-Boring

Visualisation of drilling disasters

Abierto
#41 0 comentarios 0 reacciones 0 asignados Ver en GitHub
enhancement
Lenguaje dominante
JavaScript
Estrellas
47
Forks
21
Métricas de merge de PR
Sin PR fusionados en 30 d

Descripción

I suggest some additional visualization of drilling disasters:

- [ ] Placing the water/river up a hill so that it is drained when you hit it. It would be nice to prevent the drill from exiting on the left side by the geometry of the max turn.
- [ ] Placing some houses on the right of the water. If you hit a house, it would be destroyed, and you lose.
- [ ] Placing a trench with the cable/pipe to be pulled back (https://youtu.be/JAhdb7dKQpU?t=620) on the right side of the water as the target to hit.
- [ ] It Would be cool to have the hole enlarged and the cable pulled back animation if you win.
- [ ] It Can be nice to randomize the size of the objects a little bit based on the simulation seed.

![IMG_1443](https://user-images.githubusercontent.com/7563037/182111160-09ccacb8-5558-4914-97f0-9bb0f9a45382.PNG)

Guía de contribución

No hay ninguna guía de contribución indexada para este repositorio

Línea de trabajo

No files, tests, or entry points are named. Start by locating the simulation entry point and existing visualization code, then break the proposal into separately testable features; done would mean the selected disaster scenarios, win/loss animations, and seed-based object sizing work as specified.

Escrito por el modelo de indexación a partir del texto del issue.

Evaluación

Stack tecnológico
javascript
Área
game-dev
Tipo de issue
Nueva funcionalidad
Dificultad
5/5
Tiempo estimado
Más de una semana
Estado de actividad
Estancado
Claridad
Necesita aclaración
Aptitud para principiantes
25/100

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