CodingTrain / CodingTrain/Directional-Boring
Visualisation of drilling disasters
- Lenguaje dominante
- JavaScript
- Estrellas
- 47
- Forks
- 21
- Métricas de merge de PR
- Sin PR fusionados en 30 d
Descripción
I suggest some additional visualization of drilling disasters:
- [ ] Placing the water/river up a hill so that it is drained when you hit it. It would be nice to prevent the drill from exiting on the left side by the geometry of the max turn.
- [ ] Placing some houses on the right of the water. If you hit a house, it would be destroyed, and you lose.
- [ ] Placing a trench with the cable/pipe to be pulled back (https://youtu.be/JAhdb7dKQpU?t=620) on the right side of the water as the target to hit.
- [ ] It Would be cool to have the hole enlarged and the cable pulled back animation if you win.
- [ ] It Can be nice to randomize the size of the objects a little bit based on the simulation seed.

Guía de contribución
No hay ninguna guía de contribución indexada para este repositorio
Línea de trabajo
No files, tests, or entry points are named. Start by locating the simulation entry point and existing visualization code, then break the proposal into separately testable features; done would mean the selected disaster scenarios, win/loss animations, and seed-based object sizing work as specified.
Escrito por el modelo de indexación a partir del texto del issue.
Evaluación
- Stack tecnológico
- javascript
- Área
- game-dev
- Tipo de issue
- Nueva funcionalidad
- Dificultad
- 5/5
- Tiempo estimado
- Más de una semana
- Estado de actividad
- Estancado
- Claridad
- Necesita aclaración
- Aptitud para principiantes
- 25/100