CodingTrain / CodingTrain/Directional-Boring
Visualisation of drilling disasters
- Dominant language
- JavaScript
- Stars
- 47
- Forks
- 21
- PR merge metrics
- No merged PRs in 30d
Description
I suggest some additional visualization of drilling disasters:
- [ ] Placing the water/river up a hill so that it is drained when you hit it. It would be nice to prevent the drill from exiting on the left side by the geometry of the max turn.
- [ ] Placing some houses on the right of the water. If you hit a house, it would be destroyed, and you lose.
- [ ] Placing a trench with the cable/pipe to be pulled back (https://youtu.be/JAhdb7dKQpU?t=620) on the right side of the water as the target to hit.
- [ ] It Would be cool to have the hole enlarged and the cable pulled back animation if you win.
- [ ] It Can be nice to randomize the size of the objects a little bit based on the simulation seed.

Contributor guide
No contributing guide indexed for this repository
Research direction
No files, tests, or entry points are named. Start by locating the simulation entry point and existing visualization code, then break the proposal into separately testable features; done would mean the selected disaster scenarios, win/loss animations, and seed-based object sizing work as specified.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100