CodingTrain / CodingTrain/Directional-Boring

Visualisation of drilling disasters

Open
#41 0 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
JavaScript
Stars
47
Forks
21
PR merge metrics
No merged PRs in 30d

Description

I suggest some additional visualization of drilling disasters:

- [ ] Placing the water/river up a hill so that it is drained when you hit it. It would be nice to prevent the drill from exiting on the left side by the geometry of the max turn.
- [ ] Placing some houses on the right of the water. If you hit a house, it would be destroyed, and you lose.
- [ ] Placing a trench with the cable/pipe to be pulled back (https://youtu.be/JAhdb7dKQpU?t=620) on the right side of the water as the target to hit.
- [ ] It Would be cool to have the hole enlarged and the cable pulled back animation if you win.
- [ ] It Can be nice to randomize the size of the objects a little bit based on the simulation seed.

![IMG_1443](https://user-images.githubusercontent.com/7563037/182111160-09ccacb8-5558-4914-97f0-9bb0f9a45382.PNG)

Contributor guide

No contributing guide indexed for this repository

Research direction

No files, tests, or entry points are named. Start by locating the simulation entry point and existing visualization code, then break the proposal into separately testable features; done would mean the selected disaster scenarios, win/loss animations, and seed-based object sizing work as specified.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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