Balatro-Multiplayer / Balatro-Multiplayer/BalatroMultiplayerAPI-Server
In Game Telemetry
未关闭
- 主要语言
- TypeScript
- 星标
- 13
- 派生
- 20
- 平均合并
- 3 天 7 小时
- 30 天内合并 PR
- 7
描述
Verifying in game telemetry is challenging across the board.
For TF2 we settled on that ensuring the user had a valid steam ID (we only dished out API keys if users could login to steam) and ensuring an account was premium was a good start.
https://github.com/MegaAntiCheat/masterbase
Feel free to close but just wanted to share what measures we took as a 3rd party client integrating gamers and the platform
贡献指南
这个仓库没有索引到贡献指南
调研方向
未提及任何文件、测试或入口点。首先明确预期的 telemetry 验证行为、支持的身份检查和验收标准;根据当前 issue 的描述,无法确定何时完成。
由索引模型根据 Issue 内容生成。
评估
- 领域
- authentication, security
- Issue 类型
- 功能
- 难度
- 5/5
- 预计耗时
- 一周以上
- 活跃度
- 停滞
- 描述清晰度
- 需要澄清
- 新手友好度
- 20/100