Balatro-Multiplayer / Balatro-Multiplayer/BalatroMultiplayerAPI-Server

In Game Telemetry

Open
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Dominant language
TypeScript
Stars
13
Forks
20
Avg merge
3d 7h
Merged PRs (30d)
7

Description

Verifying in game telemetry is challenging across the board.

For TF2 we settled on that ensuring the user had a valid steam ID (we only dished out API keys if users could login to steam) and ensuring an account was premium was a good start.

https://github.com/MegaAntiCheat/masterbase

Feel free to close but just wanted to share what measures we took as a 3rd party client integrating gamers and the platform

Contributor guide

No contributing guide indexed for this repository

Research direction

No files, tests, or entry points are mentioned. First clarify the intended telemetry verification behavior, supported identity checks, and acceptance criteria; completion cannot be determined from the issue as written.

Written by the indexing model from the issue text.

Assessment

Domain
authentication, security
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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