Balatro-Multiplayer / Balatro-Multiplayer/BalatroMultiplayerAPI-Server
In Game Telemetry
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- Dominant language
- TypeScript
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- 13
- Forks
- 20
- Avg merge
- 3d 7h
- Merged PRs (30d)
- 7
Description
Verifying in game telemetry is challenging across the board.
For TF2 we settled on that ensuring the user had a valid steam ID (we only dished out API keys if users could login to steam) and ensuring an account was premium was a good start.
https://github.com/MegaAntiCheat/masterbase
Feel free to close but just wanted to share what measures we took as a 3rd party client integrating gamers and the platform
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