Balatro-Multiplayer / Balatro-Multiplayer/BalatroMultiplayerAPI-Server
Dev impersonation requires pre-seeded accounts — create unknown names on demand
- 主要语言
- TypeScript
- 星标
- 13
- 派生
- 20
- 平均合并
- 3 天 7 小时
- 30 天内合并 PR
- 7
描述
**Status: enhancement**
## Current behavior
`POST /api/auth/dev/impersonate` (development-only) 404s when the requested `steamName` has no existing `players` row. Local multi-client testing therefore requires a seeding step first (e.g. `seed-speedrun-players.ts`) before any account can be impersonated.
## Proposal
On a `steamName` miss, create the player row on the fly (ToS pre-accepted so throwaway accounts skip the prompt) and log in as it — making local testing zero-setup: launch two clients, impersonate any two names, play. `playerId` (uuid) misses should still 404, since creating a row for a specific uuid is meaningless. The endpoint is already gated to `NODE_ENV=development`, so production exposure is unchanged.
贡献指南
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调研方向
查找 POST /api/auth/dev/impersonate handler 及其 player lookup,然后检查 seed-speedrun-players.ts 以了解 player fields 和 login behavior。完成的标准是:未知的 steamName 会在预先接受 ToS 的情况下被创建并登录,而缺少 playerId 时仍返回 404;通过 development endpoint 验证这两条路径。
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评估
- 技术栈
- typescript
- 领域
- api, authentication, backend
- Issue 类型
- 功能
- 难度
- 3/5
- 预计耗时
- 1-2 天
- 活跃度
- 冷清
- 描述清晰度
- 描述清楚
- 新手友好度
- 72/100