Balatro-Multiplayer / Balatro-Multiplayer/BalatroMultiplayerAPI-Server
Dev impersonation requires pre-seeded accounts — create unknown names on demand
- Lingua principale
- TypeScript
- Stelle
- 13
- Fork
- 20
- Merge medio
- 3g 7h
- PR unite (30g)
- 7
Descrizione
**Status: enhancement**
## Current behavior
`POST /api/auth/dev/impersonate` (development-only) 404s when the requested `steamName` has no existing `players` row. Local multi-client testing therefore requires a seeding step first (e.g. `seed-speedrun-players.ts`) before any account can be impersonated.
## Proposal
On a `steamName` miss, create the player row on the fly (ToS pre-accepted so throwaway accounts skip the prompt) and log in as it — making local testing zero-setup: launch two clients, impersonate any two names, play. `playerId` (uuid) misses should still 404, since creating a row for a specific uuid is meaningless. The endpoint is already gated to `NODE_ENV=development`, so production exposure is unchanged.
Guida per i contributori
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Direzione di ricerca
Search for the POST /api/auth/dev/impersonate handler and its player lookup, then inspect seed-speedrun-players.ts for the player fields and login behavior. Done means an unknown steamName is created with ToS pre-accepted and logged in, while a missing playerId still returns 404; verify both paths through the development endpoint.
Scritto dal modello di indicizzazione a partire dal testo della issue.
Valutazione
- Stack tecnologico
- typescript
- Ambito
- api, authentication, backend
- Tipo di issue
- Funzionalità
- Difficoltà
- 3/5
- Tempo stimato
- 1-2 giorni
- Stato di attività
- Tranquilla
- Chiarezza
- Specificata chiaramente
- Idoneità per principianti
- 72/100