Balatro-Multiplayer / Balatro-Multiplayer/BalatroMultiplayerAPI-Server

Dev impersonation requires pre-seeded accounts — create unknown names on demand

Open
#37 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
TypeScript
Stars
13
Forks
20
Avg merge
3d 7h
Merged PRs (30d)
7

Description

**Status: enhancement**

## Current behavior
`POST /api/auth/dev/impersonate` (development-only) 404s when the requested `steamName` has no existing `players` row. Local multi-client testing therefore requires a seeding step first (e.g. `seed-speedrun-players.ts`) before any account can be impersonated.

## Proposal
On a `steamName` miss, create the player row on the fly (ToS pre-accepted so throwaway accounts skip the prompt) and log in as it — making local testing zero-setup: launch two clients, impersonate any two names, play. `playerId` (uuid) misses should still 404, since creating a row for a specific uuid is meaningless. The endpoint is already gated to `NODE_ENV=development`, so production exposure is unchanged.

Contributor guide

No contributing guide indexed for this repository

Research direction

Search for the POST /api/auth/dev/impersonate handler and its player lookup, then inspect seed-speedrun-players.ts for the player fields and login behavior. Done means an unknown steamName is created with ToS pre-accepted and logged in, while a missing playerId still returns 404; verify both paths through the development endpoint.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
api, authentication, backend
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Quiet
Clarity
Clearly specified
Newbie friendliness
72/100

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