Autofire / Autofire/Execute-R

Player health and dying

Abierto
#5 1 comentario 0 reacciones 2 asignados Reclamado por @KyleTownsend74 Ver en GitHub
audio visual
Lenguaje dominante
C#
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2
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0
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Sin PR fusionados en 30 d

Descripción

Depends on #1

Pretty self explanatory.

- [x] Enemy attacks should collide with the player (when they intersect the player's grid space) and deal damage to them.
- [x] When the player gets hit, some kind of effect should trigger.
- [ ] When the player dies, reset the scene (or have some kinda game over screen).
- [ ] The player needs to know how much health they have remaining.

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