pause/resume progressive rendering
Abierto
- Lenguaje dominante
- C++
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Descripción
## Use Case
Constant rendering consumes battery life. Also, the user can never be sure that the image is not changing with new samples.
## Solution
Add some kind of pause/resume for progressive rendering.
## Alternatives
Maybe a heuristic or threshold to determine that new samples are not helping to converge?
Maybe a number of samples to stop at?
Guía de contribución
Evaluación
Este issue todavía no se ha evaluado.