pause/resume progressive rendering
Open
- Dominant language
- C++
- Stars
- 62
- Forks
- 9
- Avg merge
- 1d 2h
- Merged PRs (30d)
- 1
Description
## Use Case
Constant rendering consumes battery life. Also, the user can never be sure that the image is not changing with new samples.
## Solution
Add some kind of pause/resume for progressive rendering.
## Alternatives
Maybe a heuristic or threshold to determine that new samples are not helping to converge?
Maybe a number of samples to stop at?
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Assessment
This issue has not been assessed yet.