AllenCell / AllenCell/agave

pause/resume progressive rendering

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#52 2 comments 0 reactions 0 assignees View on GitHub
Dominant language
C++
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Description

## Use Case

Constant rendering consumes battery life. Also, the user can never be sure that the image is not changing with new samples.

## Solution

Add some kind of pause/resume for progressive rendering.

## Alternatives

Maybe a heuristic or threshold to determine that new samples are not helping to converge?
Maybe a number of samples to stop at?

Contributor guide

Open the contributing guide

Assessment

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