AcevedoR / AcevedoR/outplant

Allow a deficit in money to prepare money based stories

未关闭
#96 0 条评论 0 个 reaction 已指派 0 人 在 GitHub 查看
engine game-design
主要语言
TypeScript
星标
2
派生
0
PR 合并指标
30 天内没有已合并 PR

描述

We plan to have more stories caused by having low money (eg: https://github.com/AcevedoR/outplant/pull/91),
for that we could benefit the engine allowing to have negative money.

It means changing the Win/Loose condition.

Maybe setting -200 money is the new loosing condition ?

贡献指南

这个仓库没有索引到贡献指南

调研方向

The request targets the game engine’s money-based Win/Loose logic. Start by finding where the current money check triggers defeat and where low-money story events are evaluated, then adjust that path to allow negative balances and apply the agreed losing threshold. After the change, run any gameplay or gameflow tests/smoke checks covering money depletion and losing conditions to confirm behavior is correct.

由索引模型根据 Issue 内容生成。

评估

技术栈
typescript
领域
game-dev
Issue 类型
功能
难度
2/5
预计耗时
1-3 小时
活跃度
停滞
描述清晰度
基本清楚
新手友好度
52/100

把新 issue 发到你的邮箱

精选适合新手参与的 GitHub issue 摘要。