Allow a deficit in money to prepare money based stories
- 主要语言
- TypeScript
- 星标
- 2
- 派生
- 0
- PR 合并指标
- 30 天内没有已合并 PR
描述
We plan to have more stories caused by having low money (eg: https://github.com/AcevedoR/outplant/pull/91),
for that we could benefit the engine allowing to have negative money.
It means changing the Win/Loose condition.
Maybe setting -200 money is the new loosing condition ?
贡献指南
这个仓库没有索引到贡献指南
调研方向
The request targets the game engine’s money-based Win/Loose logic. Start by finding where the current money check triggers defeat and where low-money story events are evaluated, then adjust that path to allow negative balances and apply the agreed losing threshold. After the change, run any gameplay or gameflow tests/smoke checks covering money depletion and losing conditions to confirm behavior is correct.
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评估
- 技术栈
- typescript
- 领域
- game-dev
- Issue 类型
- 功能
- 难度
- 2/5
- 预计耗时
- 1-3 小时
- 活跃度
- 停滞
- 描述清晰度
- 基本清楚
- 新手友好度
- 52/100