Allow a deficit in money to prepare money based stories
- Langage dominant
- TypeScript
- Étoiles
- 2
- Forks
- 0
- Métriques de merge des PR
- Aucune PR mergée en 30 j
Description
We plan to have more stories caused by having low money (eg: https://github.com/AcevedoR/outplant/pull/91),
for that we could benefit the engine allowing to have negative money.
It means changing the Win/Loose condition.
Maybe setting -200 money is the new loosing condition ?
Guide de contribution
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Piste de recherche
The request targets the game engine’s money-based Win/Loose logic. Start by finding where the current money check triggers defeat and where low-money story events are evaluated, then adjust that path to allow negative balances and apply the agreed losing threshold. After the change, run any gameplay or gameflow tests/smoke checks covering money depletion and losing conditions to confirm behavior is correct.
Rédigé par le modèle d'indexation à partir du texte de l'issue.
Évaluation
- Stack technique
- typescript
- Domaine
- game-dev
- Type d'issue
- Fonctionnalité
- Difficulté
- 2/5
- Temps estimé
- 1-3 heures
- Activité
- À l'abandon
- Clarté
- Plutôt claire
- Accessibilité débutants
- 52/100