Allow a deficit in money to prepare money based stories
- Lenguaje dominante
- TypeScript
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- 2
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- 0
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Descripción
We plan to have more stories caused by having low money (eg: https://github.com/AcevedoR/outplant/pull/91),
for that we could benefit the engine allowing to have negative money.
It means changing the Win/Loose condition.
Maybe setting -200 money is the new loosing condition ?
Guía de contribución
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Línea de trabajo
The request targets the game engine’s money-based Win/Loose logic. Start by finding where the current money check triggers defeat and where low-money story events are evaluated, then adjust that path to allow negative balances and apply the agreed losing threshold. After the change, run any gameplay or gameflow tests/smoke checks covering money depletion and losing conditions to confirm behavior is correct.
Escrito por el modelo de indexación a partir del texto del issue.
Evaluación
- Stack tecnológico
- typescript
- Área
- game-dev
- Tipo de issue
- Nueva funcionalidad
- Dificultad
- 2/5
- Tiempo estimado
- 1-3 horas
- Estado de actividad
- Estancado
- Claridad
- Bastante claro
- Aptitud para principiantes
- 52/100