Allow a deficit in money to prepare money based stories
- Dominant language
- TypeScript
- Stars
- 2
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
We plan to have more stories caused by having low money (eg: https://github.com/AcevedoR/outplant/pull/91),
for that we could benefit the engine allowing to have negative money.
It means changing the Win/Loose condition.
Maybe setting -200 money is the new loosing condition ?
Contributor guide
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Research direction
The request targets the game engine’s money-based Win/Loose logic. Start by finding where the current money check triggers defeat and where low-money story events are evaluated, then adjust that path to allow negative balances and apply the agreed losing threshold. After the change, run any gameplay or gameflow tests/smoke checks covering money depletion and losing conditions to confirm behavior is correct.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 52/100