AcevedoR / AcevedoR/outplant

Allow a deficit in money to prepare money based stories

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#96 0 comments 0 reactions 0 assignees View on GitHub
engine game-design
Dominant language
TypeScript
Stars
2
Forks
0
PR merge metrics
No merged PRs in 30d

Description

We plan to have more stories caused by having low money (eg: https://github.com/AcevedoR/outplant/pull/91),
for that we could benefit the engine allowing to have negative money.

It means changing the Win/Loose condition.

Maybe setting -200 money is the new loosing condition ?

Contributor guide

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Research direction

The request targets the game engine’s money-based Win/Loose logic. Start by finding where the current money check triggers defeat and where low-money story events are evaluated, then adjust that path to allow negative balances and apply the agreed losing threshold. After the change, run any gameplay or gameflow tests/smoke checks covering money depletion and losing conditions to confirm behavior is correct.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
game-dev
Issue type
Feature
Difficulty
2/5
Estimated time
1-3 hours
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
52/100

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