07th-mod / 07th-mod/tatarigoroshi
Lipsync not working DAY 10
- Lenguaje dominante
- Sin datos de lenguaje
- Estrellas
- 31
- Forks
- 11
- Métricas de merge de PR
- Sin PR fusionados en 30 d
Descripción
In tatarigoroshi, in day 10, in a scene Chie speaks without lipsync, the incriminating phrases are this:
//「......沙都子ちゃんは、わざと体に傷を作り、!w800...お義父さんに虐待を受けているとね、......自分で通報して、お義父さんを追い出そうとした。@
//「.........でも、!w800......結局、!w800...沙都子を虐めてたわけだろ、その義父は。@
if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 22, "ps2/22/141400085", 540, TRUE);
OutputLine(NULL, "「……沙都子ちゃんは、わざと体に傷を作り、",
NULL, "\"...Satoko-chan purposely hurt herself...", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 800 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "…お義父さんに虐待を受けているとね、……自分で通報して、お義父さんを追い出そうとした。」",
NULL, " and told them that she was being abused by her stepfather... in an attempt to chase him out.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps2/01/140100496", 540, TRUE);
OutputLine(NULL, "「………でも、",
NULL, "\"...But...", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 800 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "……結局、",
NULL, " in the end...", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 800 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "…沙都子を虐めてたわけだろ、その義父は。」",
NULL, " her stepfather did abuse her, right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「いいえ@...虐待の話は全部、...沙都子ちゃんの作り話だった@...義理のお父さんは、もちろん少し感情的な叱り方をしてしまったかもしれないけど...逸脱してるほどではなかったの。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 22, "ps2/22/141400086", 540, TRUE);
OutputLine(NULL, "「いいえ。",
NULL, "\"No.", Line_WaitForInput);
ModPlayVoiceLS(4, 22, "ps2/22/141400087", 540, TRUE);
OutputLine(NULL, "…虐待の話は全部、…沙都子ちゃんの作り話だった。",
NULL, " ...All of the abuse... had been made up by Satoko-chan.", Line_WaitForInput);
ModPlayVoiceLS(4, 22, "ps2/22/141400088", 540, TRUE);
OutputLine(NULL, "…義理のお父さんは、もちろん少し感情的な叱り方をしてしまったかもしれないけど…逸脱してるほどではなかったの。」",
NULL, " ...Her stepfather, of course, may have scolded her in a somewhat emotional way... but it was nothing out of the ordinary.\"", Line_Normal);
ClearMessage();
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Línea de trabajo
The issue shows a script snippet from a visual novel where lip-sync is missing during specific dialogue lines. Look for the voice file paths like 'ps2/22/141400085' and check how ModPlayVoiceLS is triggered relative to OutputLine calls. The Wait(800) commands may be interfering. Examine the scripting engine's lip-sync logic, likely in a game engine or mod framework, to see if timing or command ordering is the cause.
Escrito por el modelo de indexación a partir del texto del issue.
Evaluación
- Área
- game-dev
- Tipo de issue
- Error
- Dificultad
- 2/5
- Tiempo estimado
- 1-3 horas
- Estado de actividad
- Estancado
- Claridad
- Bastante claro
- Aptitud para principiantes
- 45/100