Fallback fonts?
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 35/100
Research direction
Start by reviewing how the Unity runtime currently handles font assignment and compare that behavior with the other runtimes mentioned in the issue. Determine whether fallback fonts can be configured or worked around today; done means the supported path or a confirmed implementation scope is documented.
Written by the indexing model from the issue text.
Description
It seems that every other runtimes, except Flutter, supports setting a fallback font.
Is this a feature that is coming to the Unity runtime anytime soon?
Is there a workaround for using/assigning fallback fonts until the feature is implemented?
- Dominant language
- C#
- Stars
- 205
- Forks
- 22
- PR merge metrics
- No merged PRs in 30d
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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