rive-app / rive-app/rive-unity

[Feature Request] Expose ViewModel Change event

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Dominant language
C#
Stars
205
Forks
22
PR merge metrics
No merged PRs in 30d

Description

Submission checklist
  • I have confirmed the issue is present in the latest version of the Rive Unity package
  • I have searched the documentation and forums and could not find an answer
  • I have searched existing issues and this is not a duplicate
Description

To reduce errors, our project has created strongly typed wrappers around the Rive view models in the game. However a common issue we face is that game logic can bind a new instance of a view model, leading to stale references to view models.

This isn't generally a problem when simply retrieving or setting values as our wrappers reobtain the root view model instances from the state machine each time, however we haven't found a good solution to ensuring that events such as OnTrigger and OnChange are always subscribed to the latest version of a property.

Previous working version

No response

Reproduction steps / code

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Upload your reproduction files / stack trace

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Source .riv / .rev file

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Screenshots / video

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Unity Editor log file

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Rive Unity package version

v0.4.5

Unity version

v6000.5.0f1

Target platform

macOS

Editor OS & version

macOS Tahoe 26.5.2

Additional context

No response

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file, test, or entry point is named. Start by tracing how Unity ViewModel instances are rebound and how existing OnTrigger and OnChange subscriptions are exposed; define the required change event behavior and verify that subscribers receive updates for the latest bound ViewModel instance.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Active
Clarity
Needs clarification
Newbie friendliness
45/100

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