rive-app / rive-app/rive-unity
[Feature Request] Roslyn generation of strongly typed C# view model instances
Open
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 205
- Forks
- 22
- PR merge metrics
- No merged PRs in 30d
Description
Submission checklist
- I have confirmed the issue is present in the latest version of the Rive Unity package
- I have searched the documentation and forums and could not find an answer
- I have searched existing issues and this is not a duplicate
Description
The integration speed and incidence of Runtime errors when using the Unity SDK would be greatly improved if a code generator was able to automatically create view models from Rive files.
Previous working version
No response
Reproduction steps / code
No response
Upload your reproduction files / stack trace
No response
Source .riv / .rev file
No response
Screenshots / video
No response
Unity Editor log file
No response
Rive Unity package version
v0.4.5
Unity version
v6000.5.0f1
Target platform
macOS
Editor OS & version
macOS Tahoe 26.5.2
Additional context
No response
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue does not identify any files, tests, or entry points. Start by locating the Unity SDK's Rive file and view model handling, then determine the Roslyn generation design and how generated strongly typed C# instances should be validated against Rive files.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Active
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100