rive-app / rive-app/rive-unity

[Feature Request] Roslyn generation of strongly typed C# view model instances

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Dominant language
C#
Stars
205
Forks
22
PR merge metrics
No merged PRs in 30d

Description

Submission checklist
  • I have confirmed the issue is present in the latest version of the Rive Unity package
  • I have searched the documentation and forums and could not find an answer
  • I have searched existing issues and this is not a duplicate
Description

The integration speed and incidence of Runtime errors when using the Unity SDK would be greatly improved if a code generator was able to automatically create view models from Rive files.

Previous working version

No response

Reproduction steps / code

No response

Upload your reproduction files / stack trace

No response

Source .riv / .rev file

No response

Screenshots / video

No response

Unity Editor log file

No response

Rive Unity package version

v0.4.5

Unity version

v6000.5.0f1

Target platform

macOS

Editor OS & version

macOS Tahoe 26.5.2

Additional context

No response

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue does not identify any files, tests, or entry points. Start by locating the Unity SDK's Rive file and view model handling, then determine the Roslyn generation design and how generated strongly typed C# instances should be validated against Rive files.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev, tooling
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Active
Clarity
Needs clarification
Newbie friendliness
35/100

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