processing / processing/processing4
Flat rendering on PGraphics3D of PShapes created from PGraphics2D
还没有人认领这个 Issue。
- 主要语言
- Java
- 星标
- 494
- 派生
- 183
- 平均合并
- 4 小时 39 分钟
- 30 天内合并 PR
- 3
描述
Created by: onimatrix
Calling createShape() directly will use the Applet renderer.
If this renderer is set to be of type P2D, the resulting shape seems to ignore any z value set to it's vertices.
I'm guessing that this shape contains some optimizations aimed at 2D rendering.
There should be a warning when using this kind of "flat" PShape on a P3D renderer.
Maybe even a different PShape class to make it foolproof.
Also, it would be great if 3D PShapes could be created without needing to reference a PGraphics3D that is in the "draw state".
Here's a piece of code to replicate the issue:
PGraphics g3D;
PShape shape;
void setup()
{
size(800, 600, P2D);
g3D = createGraphics(width, height, P3D);
//g3D.beginDraw(); // uncomment to fix flatness
shape = createShape(); // change to g3D.createShape(); to fix flatness
//g3D.endDraw(); // uncomment to fix flatness
shape.beginShape(LINE_STRIP);
shape.vertex(0, 0, 0);
shape.vertex(200, 0, 0);
shape.vertex(200, 0, 200);
shape.endShape(CLOSE);
}
void draw()
{
g3D.beginDraw();
g3D.background(255);
g3D.translate(width / 2, height / 3, 0);
g3D.rotateY(((frameCount % 400) / 400.0f) * TWO_PI);
g3D.shape(shape);
g3D.endDraw();
image(g3D, 0, 0, width, height);
}
- Processing version: 4.2
- Operating System and OS version: Windows 10
贡献指南
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- Fork 仓库,在一个分支上完成修改。
- 提交 Pull Request,并在描述里引用这个 Issue 编号。
调研方向
首先运行提供的 sketch,并比较 createShape() 与 g3D.createShape(),包括 beginDraw() 的情况。跟踪 createShape()、PGraphics2D、PGraphics3D 和 PShape 的入口点,以确定在哪里选择了平面形状;完成的标准是明确处理 P3D 用例,并提供所请求的警告或一条明确受支持的 3D 形状创建路径。
由索引模型根据 Issue 内容生成。
评估
- 技术栈
- java
- 领域
- computer-graphics
- Issue 类型
- 缺陷
- 难度
- 4/5
- 预计耗时
- 3-5 天
- 活跃度
- 停滞
- 描述清晰度
- 基本清楚
- 新手友好度
- 38/100