processing / processing/processing4
Some `shader()` examples behave unexpectedly at higher pixel densities
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@AhmedMagedC 已经在做这个了。
开始于 2025年5月15日。
bug
help wanted
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描述
Most appropriate sub-area of Processing 4?
OpenGL
Processing version
4.4.3
Operating system
Tested on macOS 13.4
Steps to reproduce this
-
Open Processing 4.4.3
-
Run examples in
Topics/Shaders(for example Conway); -
Notice the rendering is wrong
snippet
n/a
Additional context
Since version 4.4.3, the default pixelDensity is set to match the display's density. During testing, we found that some shader examples break on high-density displays because they implicitly relied on pixelDensity being set to 1.
Some investigation in how shader() is implemented and what assumptions are made there might be needed.
Would you like to work on the issue?
This can be assigned
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