processing / processing/processing4
Some `shader()` examples behave unexpectedly at higher pixel densities
Abierto
@AhmedMagedC ya está trabajando en esto.
Desde el 15/5/2025.
bug
help wanted
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Descripción
Most appropriate sub-area of Processing 4?
OpenGL
Processing version
4.4.3
Operating system
Tested on macOS 13.4
Steps to reproduce this
-
Open Processing 4.4.3
-
Run examples in
Topics/Shaders(for example Conway); -
Notice the rendering is wrong
snippet
n/a
Additional context
Since version 4.4.3, the default pixelDensity is set to match the display's density. During testing, we found that some shader examples break on high-density displays because they implicitly relied on pixelDensity being set to 1.
Some investigation in how shader() is implemented and what assumptions are made there might be needed.
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