processing / processing/processing4

Some `shader()` examples behave unexpectedly at higher pixel densities

Open
#1,063 16 comments 2 reactions 1 assignee View on GitHub

@AhmedMagedC is already working on this.

Since May 15, 2025.

bug help wanted
Dominant language
Java
Stars
494
Forks
183
Avg merge
4h 39m
Merged PRs (30d)
3

Description

Most appropriate sub-area of Processing 4?

OpenGL

Processing version

4.4.3

Operating system

Tested on macOS 13.4

Steps to reproduce this
  1. Open Processing 4.4.3

  2. Run examples in Topics/Shaders (for example Conway);

  3. Notice the rendering is wrong

snippet

n/a

Additional context

Since version 4.4.3, the default pixelDensity is set to match the display's density. During testing, we found that some shader examples break on high-density displays because they implicitly relied on pixelDensity being set to 1.

Some investigation in how shader() is implemented and what assumptions are made there might be needed.

Would you like to work on the issue?

This can be assigned

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.