Custom Shaders
Open
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 2.2k
- Forks
- 242
- Avg merge
- 11m
- Merged PRs (30d)
- 1
Description
Is there a simple(ish) way to provide a custom shader? For instance, if I want to visualize a PQ function over a mesh rather than the default PL one.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the existing mesh visualization and shader or material entry points to determine whether custom shaders are supported. Compare the default PL visualization with the requested PQ function over a mesh, then define the API and usage needed for custom shader input. Done means a documented, working way to render a mesh with a custom shader.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100