Depth rendering
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- Dominant language
- C++
- Stars
- 2.2k
- Forks
- 242
- Avg merge
- 11m
- Merged PRs (30d)
- 1
Description
Great project! I use the normal map material extensively but would love to be able to render depth as well. This is not possible by just providing a custom matcap so I was wondering if there is another way to do it? I currently use the Python API.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue mentions the Python API, normal map material, and custom matcap, but names no file, test, or entry point. Start by tracing how materials and depth rendering are exposed through the Python API. Done would require a decided, documented way to render depth alongside the existing material behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, python
- Domain
- api, computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100