nmwsharp / nmwsharp/polyscope

Rotate/zoom around selected element

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Dominant language
C++
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Description

Oftentimes when I'm debugging/inspecting something real close, it becomes hard to navigate the camera, since any rotation centered on the scene and any rotation will quickly drift the view away from the element I'm trying to inspect. It would be good if we could, e.g., select an element (vertex, face, etc.) and have the camera rotate/zoom around it instead, which would facilitate inspection. I don't know if Polyscope has such a feature yet, but I think it'll be super useful.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named. Begin by tracing Polyscope's camera navigation and selection behavior, then define how selecting a vertex, face, or other element should establish the rotation and zoom center and verify that close inspection remains centered on it.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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