microsoft / microsoft/MixedReality-GraphicsTools-Unity
Port MRDL bounding box to Graphics Tools
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- Dominant language
- C#
- Stars
- 209
- Forks
- 49
- PR merge metrics
- No merged PRs in 30d
Description
Describe the problem
Right now the new MRDL bounding box lives in standard assets package. This shader could live in Graphics Tools with the other MRDL shaders.
Describe the solution you'd like
Move https://github.com/microsoft/MixedRealityToolkit-Unity/blob/mrtk3/com.microsoft.mrtk.standardassets/Shaders/Bounds/Shell_Rounded_Bound.shader and supporting assets to Graphics Tools and create samples/docs.
Describe alternatives you've considered
Keep the shader in the standard assets pacakge.
Additional context
n/a
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with com.microsoft.mrtk.standardassets/Shaders/Bounds/Shell_Rounded_Bound.shader and identify its supporting assets. Move the shader and assets into Graphics Tools, then create the requested samples and documentation. Done means the bounding box is available with the other MRDL shaders in Graphics Tools and the new samples/docs are present.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- computer-graphics, documentation
- Issue type
- Refactor
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100