microsoft / microsoft/MixedReality-GraphicsTools-Unity

Port MRDL bounding box to Graphics Tools

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enhancement
Dominant language
C#
Stars
209
Forks
49
PR merge metrics
No merged PRs in 30d

Description

Describe the problem

Right now the new MRDL bounding box lives in standard assets package. This shader could live in Graphics Tools with the other MRDL shaders.

Describe the solution you'd like

Move https://github.com/microsoft/MixedRealityToolkit-Unity/blob/mrtk3/com.microsoft.mrtk.standardassets/Shaders/Bounds/Shell_Rounded_Bound.shader and supporting assets to Graphics Tools and create samples/docs.

Describe alternatives you've considered

Keep the shader in the standard assets pacakge.

Additional context

n/a

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with com.microsoft.mrtk.standardassets/Shaders/Bounds/Shell_Rounded_Bound.shader and identify its supporting assets. Move the shader and assets into Graphics Tools, then create the requested samples and documentation. Done means the bounding box is available with the other MRDL shaders in Graphics Tools and the new samples/docs are present.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
computer-graphics, documentation
Issue type
Refactor
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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