Non-directional closed doors break Make Door
Nobody has claimed this yet.
- Dominant language
- Lua
- Stars
- 8
- Forks
- 5
- PR merge metrics
- No merged PRs in 30d
Description
**Describe the bug**
Closed door detection trigger fires on all closed doors, but cannot create them as "special doors" (e.g., "front door") when their name does not include a direction (e.g., "east door").
**To Reproduce**
Walk through an exit with a closed door that is named something other than a cardinal direction.
**Expected behavior**
Ultimately, it could be designed to add the door to the reverse direction from which one just walked.
**Screenshots**

**Environment (please complete the following information):**
- discMapper Version: 0.5.0-beta/feature/door-mapping
- Mudlet Version: 4.9.1
- OS: win10
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the failure by walking through an exit with a closed door whose name is not directional, then trace the closed-door detection and Make Door flow in the discMapper Lua code. Clarify with maintainers whether the intended result is to infer the reverse direction or use another rule, and define how the special door should be created before implementing tests or a fix.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100