handzlikchris / handzlikchris/FastScriptReload
Root struct and nested class that uses 'in' ChangedClass as parameter is throwing is inaccessible
- Dominant language
- C#
- Stars
- 2.2k
- Forks
- 167
- PR merge metrics
- No merged PRs in 30d
Description
originally it can access as it's a nested class


[ ] reported Killer Joe Issue from Discord
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reproducing the nested-class example described in the issue and comparing the behavior before and after the change involving an `in` parameter. The issue names no source file or test, so locate the Unity hot-reload handling for C# type accessibility first; done means the nested class can access the changed root struct without an accessibility error.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- devtools, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100