handzlikchris / handzlikchris/FastScriptReload

Request: Need to reload scripts from packages (located in different folder than /Assets)

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#71 4 comments 0 reactions 0 assignees View on GitHub
Dominant language
C#
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Description

There doesn't seem to be an easy way to get these paths for cross-device setup. Seems like each developer will have to hardcode this themselves based on their project directory.

Tried something like this;
```
public static class ProjectPaths
{
public static string projectRoot => Path.GetDirectoryName(Application.dataPath);
public static string submodulesDirectory => Path.GetDirectoryName(Application.dataPath) + "/Submodules";
}
```
with , but doesn't seem to work.

Contributor guide

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Research direction

Start by tracing the ProjectPaths example and the script-reload entry point that discovers project files; the issue does not name a file or test. Reproduce a setup with scripts in a package or Submodules folder outside Assets, then define completion as cross-device path discovery without developer-specific hardcoding.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev, tooling
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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