handzlikchris / handzlikchris/FastScriptReload
Request: Need to reload scripts from packages (located in different folder than /Assets)
- Dominant language
- C#
- Stars
- 2.2k
- Forks
- 167
- PR merge metrics
- No merged PRs in 30d
Description
There doesn't seem to be an easy way to get these paths for cross-device setup. Seems like each developer will have to hardcode this themselves based on their project directory.
Tried something like this;
```
public static class ProjectPaths
{
public static string projectRoot => Path.GetDirectoryName(Application.dataPath);
public static string submodulesDirectory => Path.GetDirectoryName(Application.dataPath) + "/Submodules";
}
```
with , but doesn't seem to work.
Contributor guide
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Research direction
Start by tracing the ProjectPaths example and the script-reload entry point that discovers project files; the issue does not name a file or test. Reproduce a setup with scripts in a package or Submodules folder outside Assets, then define completion as cross-device path discovery without developer-specific hardcoding.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100