handzlikchris / handzlikchris/FastScriptReload
Hot Reloading running coroutine can sometimes cause issues
- Langage dominant
- C#
- Étoiles
- 2.2k
- Forks
- 167
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Description
`this is what happens to me. First time I deleted for loop it works, because FSR reloaded scripts when coroutine entered the first loop. Second time I delete the same for loop, FSR reloads scripts while coroutine is inside the deleted loop and it freezes`
https://user-images.githubusercontent.com/6343986/231097378-5286c659-63c0-4863-adc9-d81d4b440e31.mp4
Guide de contribution
Aucun guide de contribution indexé pour ce dépôt
Piste de recherche
Start by reproducing the reported Unity scenario: delete the same for loop while a coroutine is inside it, including a second reload, and compare the behavior with the attached video. Trace the hot-reload handling for running coroutines; done means repeated loop deletion no longer freezes the play session.
Rédigé par le modèle d'indexation à partir du texte de l'issue.
Évaluation
- Stack technique
- csharp, unity
- Domaine
- devtools, game-dev
- Type d'issue
- Bug
- Difficulté
- 5/5
- Temps estimé
- Plus d'une semaine
- Activité
- À l'abandon
- Clarté
- À clarifier
- Accessibilité débutants
- 20/100