handzlikchris / handzlikchris/FastScriptReload
Hot Reloading running coroutine can sometimes cause issues
- Lenguaje dominante
- C#
- Estrellas
- 2.2k
- Forks
- 167
- Métricas de merge de PR
- Sin PR fusionados en 30 d
Descripción
`this is what happens to me. First time I deleted for loop it works, because FSR reloaded scripts when coroutine entered the first loop. Second time I delete the same for loop, FSR reloads scripts while coroutine is inside the deleted loop and it freezes`
https://user-images.githubusercontent.com/6343986/231097378-5286c659-63c0-4863-adc9-d81d4b440e31.mp4
Guía de contribución
No hay ninguna guía de contribución indexada para este repositorio
Línea de trabajo
Start by reproducing the reported Unity scenario: delete the same for loop while a coroutine is inside it, including a second reload, and compare the behavior with the attached video. Trace the hot-reload handling for running coroutines; done means repeated loop deletion no longer freezes the play session.
Escrito por el modelo de indexación a partir del texto del issue.
Evaluación
- Stack tecnológico
- csharp, unity
- Área
- devtools, game-dev
- Tipo de issue
- Error
- Dificultad
- 5/5
- Tiempo estimado
- Más de una semana
- Estado de actividad
- Estancado
- Claridad
- Necesita aclaración
- Aptitud para principiantes
- 20/100