Games in stand-alone codeworld-api
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enhancement
- Dominant language
- Haskell
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- 1.3k
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Description
Development of games has left the stand-alone hackage release behind. This issue tracks the need for feature parity.
It's unclear whether these games should connect to the code.world/gameserver endpoint just as the JavaScript ones do. In some ways, I'd prefer to spawn a game server locally, so that the details of the game server protocol don't become relevant to backward compatibility.
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