bytecodealliance / bytecodealliance/ComponentizeJS
Support for targeting multiple worlds
- 主要語言
- Rust
- 星號
- 391
- 分支
- 53
- 平均合併
- 3 天 5 小時
- 30 天內合併 PR
- 1
描述
It would be great to support the ability to create a component that can target the union of multiple worlds in the cases where the user cannot edit the wit file to create a third world that includes the target worlds. An example of this would be an SDK built on top of a wit that bundles the wit in an npm package and the user application wanting to target their world where there would be 2 distinct `wit` folders.
This request is motivated by the ability to do that in `componentize-py` (the [commit](https://github.com/bytecodealliance/componentize-py/commit/20787522a8822ae0ae7d9cdb18c6163cde9e7aac) that added the support).
貢獻指南
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研究方向
該 issue 未指明任何實作檔案或測試。首先閱讀連結的 componentize-py commit,並追蹤 ComponentizeJS 如何處理範例中描述的不同 WIT 資料夾。完成的標準是:ComponentizeJS 能夠以多個 Worlds 的聯集為目標,而不要求使用者編輯 WIT 檔案,並且為該情境提供覆蓋。
由索引模型根據 Issue 內容生成。
評估
- 技術堆疊
- javascript, rust, wasm
- 領域
- tooling
- Issue 類型
- 功能
- 難度
- 4/5
- 預估耗時
- 3-5 天
- 活躍度
- 停滯
- 描述清晰度
- 需要釐清
- 新手友好度
- 35/100