bytecodealliance / bytecodealliance/ComponentizeJS
Support for targeting multiple worlds
- 主要语言
- Rust
- 星标
- 391
- 派生
- 53
- 平均合并
- 3 天 5 小时
- 30 天内合并 PR
- 1
描述
It would be great to support the ability to create a component that can target the union of multiple worlds in the cases where the user cannot edit the wit file to create a third world that includes the target worlds. An example of this would be an SDK built on top of a wit that bundles the wit in an npm package and the user application wanting to target their world where there would be 2 distinct `wit` folders.
This request is motivated by the ability to do that in `componentize-py` (the [commit](https://github.com/bytecodealliance/componentize-py/commit/20787522a8822ae0ae7d9cdb18c6163cde9e7aac) that added the support).
贡献指南
这个仓库没有索引到贡献指南
调研方向
该 issue 未指明任何实现文件或测试。首先阅读链接的 componentize-py commit,并追踪 ComponentizeJS 如何处理示例中描述的不同 WIT 文件夹。完成的标准是:ComponentizeJS 能够以多个 Worlds 的并集为目标,而不要求用户编辑 WIT 文件,并且为该场景提供覆盖。
由索引模型根据 Issue 内容生成。
评估
- 技术栈
- javascript, rust, wasm
- 领域
- tooling
- Issue 类型
- 功能
- 难度
- 4/5
- 预计耗时
- 3-5 天
- 活跃度
- 停滞
- 描述清晰度
- 需要澄清
- 新手友好度
- 35/100