bytecodealliance / bytecodealliance/ComponentizeJS

Support for targeting multiple worlds

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#100 14 条评论 0 个 reaction 已指派 0 人 在 GitHub 查看
主要语言
Rust
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描述

It would be great to support the ability to create a component that can target the union of multiple worlds in the cases where the user cannot edit the wit file to create a third world that includes the target worlds. An example of this would be an SDK built on top of a wit that bundles the wit in an npm package and the user application wanting to target their world where there would be 2 distinct `wit` folders.

This request is motivated by the ability to do that in `componentize-py` (the [commit](https://github.com/bytecodealliance/componentize-py/commit/20787522a8822ae0ae7d9cdb18c6163cde9e7aac) that added the support).

贡献指南

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调研方向

该 issue 未指明任何实现文件或测试。首先阅读链接的 componentize-py commit,并追踪 ComponentizeJS 如何处理示例中描述的不同 WIT 文件夹。完成的标准是:ComponentizeJS 能够以多个 Worlds 的并集为目标,而不要求用户编辑 WIT 文件,并且为该场景提供覆盖。

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评估

技术栈
javascript, rust, wasm
领域
tooling
Issue 类型
功能
难度
4/5
预计耗时
3-5 天
活跃度
停滞
描述清晰度
需要澄清
新手友好度
35/100

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