arnasdev / arnasdev/Unity-YOLO2-Object-Detection
Not the same objects detected
- 主要語言
- C#
- 星號
- 6
- 分支
- 1
- PR 合併指標
- 30 天內沒有已合併 PR
描述
Hi,
When I run this project on Unity2018 I see differences on the objects detected compared to the project you mentioned [[C#] OpenCvSharp DNN with YOLO2]( https://www.died.tw/2018/01/c-opencvsharp-dnn-with-yolo2.html ).

Every time I run the project on unity it doesn't show me the cycle detected.
But here [[C#] OpenCvSharp DNN with YOLO2]( https://www.died.tw/2018/01/c-opencvsharp-dnn-with-yolo2.html ) insted yes.

This problem is repeated with all the other images, it seems as if it cannot identify the same number of objects. I also tried to use the same "yolo-voc.weights" model and the same "yolo-voc.cfg" weights provided in the other project, but it remains the same.
Is there any solution? What I am doing wrong?
Thanks a lot.
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研究方向
首先使用提到的 yolo-voc.weights 和 yolo-voc.cfg 檔案,將 Unity 2018 專案的輸出與連結的 OpenCvSharp DNN with YOLO2 參考進行比較。檢查 Unity 執行時偵測到的物件較少的原因,包括缺少的 cycle,並使用提供的影像重現這項差異。當兩個專案都能一致地偵測到相同的物件時,即視為完成。
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評估
- 技術堆疊
- csharp, unity
- 領域
- computer-vision, game-dev
- Issue 類型
- 缺陷
- 難度
- 4/5
- 預估耗時
- 3-5 天
- 活躍度
- 停滯
- 描述清晰度
- 需要釐清
- 新手友好度
- 25/100