amethyst / amethyst/rustrogueliketutorial

After 4.14 Better AI, if a player kills an enemy and immediately tries to move into the tile, it is still blocked

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#57 5 comments 0 reactions 1 assignee Claimed by @thebracket View on GitHub
bug
Dominant language
Rust
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Description

Have been able to reproduce this in your web assembly version as well, bug is not present in section before Better AI and appears in the Better AI chapter. Kill an enemy and then move into that enemy's spot without letting a turn pass and the game ignores it, like the tile is blocked.

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