amethyst / amethyst/bracket-lib
Alpha channel in Tilesets
Open
enhancement
- Dominant language
- Rust
- Stars
- 1.7k
- Forks
- 126
- PR merge metrics
- No merged PRs in 30d
Description
Is there a way to utilise the alpha channel in tilesets - beyond using the `**_no_bg` options? e.g. having a shadow under a character and blending it over the background tile? Currently when I use the no_bg windows it removes all pixels which have any transparency
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