amethyst / amethyst/bracket-lib

Alpha channel in Tilesets

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#176 1 comment 0 reactions 1 assignee Claimed by @thebracket View on GitHub
enhancement
Dominant language
Rust
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Description

Is there a way to utilise the alpha channel in tilesets - beyond using the `**_no_bg` options? e.g. having a shadow under a character and blending it over the background tile? Currently when I use the no_bg windows it removes all pixels which have any transparency

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